In November 2025 a major update for Visionaire Studio was released. It changes the editor, the engine and the export. This page summarizes what is new and points to the wiki pages it affects. The source is the official announcement on visionaire-studio.net from 15 November 2025.
Switch to SDL3
- Files can now be dragged into the editor on macOS and Linux as well, just like on Windows.
- Outdated features were removed, among them the window brightness. The Lua commands getWindowBrightness and setWindowBrightness should no longer be used.
Native Apple Silicon support
The macOS version now contains ARM64 and x86 binaries. It starts faster; your workflow does not change.
Modern video formats with ffmpeg 8
- VP9 with alpha channel (macOS and Windows)
- AV1
- Videos no longer need a width divisible by 16.
More about preparing videos: Video encoding.
New text area module
- Integrated translation with OpenAI. You need your own API key.
- Better search and filters for large amounts of text.
More about texts and localization: Text.
Config functions
Configuration values can now be written from within the game and take effect immediately:
system.setConfig("key", value)
local v = system.getConfig("key")Supported settings include fullscreen, resolution, language, all audio volumes, texture compression, cursor lock and log level. The announcement does not list the exact key names. Until they are documented officially, check them in the engine documentation or ask in the forum or on Discord.
New action part options
- Lua IF action parts with If, Else and ElseIf.
- String comparisons.
- Queries for the current outfit of a character.
- Changing the interaction position and direction.
- Running action parts directly, and reloading the game and running an action.
Overview of all action parts: Action parts.
Improved way system
- New A* algorithm for path finding with much better performance.
- New scaling types for way points: vertical, horizontal and triangle interpolation.
- Way points can be displayed in the editor, which makes debugging easier.
More about way systems: Scenes and objects.
Further improvements
- Revised behavior of the home button on iOS.
- Optimized Android export with improved alignment.
- New tab "Interface" in the player console (see Console).
- Better filters for action parts, audio containers and outfit lists.
- Movie components are muted automatically in the editor.
- Improved shader and video pipeline.
- Better encryption of exported game files.
Important fixes
- Player console works again in Linux AppImage builds.
- Mouse input on iOS works correctly.
- Problems with shaders and the shader lamp are solved.
- The cursor no longer stays active when a dialog starts.
- Line breaks in dialogs with bitmap fonts are correct.
- Replacing the game (replaceGame) works reliably.
- No more green artifacts in the corners of popups.