Based on the Visionaire Studio Guide by Chris Tikkos (Dionous Games), published here with his permission. See also Characters and animation tips and tricks.
Instead of drawing every frame, characters can be animated with skeletal animation (Spine, DragonBones) or as 3D models. Visionaire plays these animations in the outfits of a character.
Spine
Spine is a tool for 2D skeletal animation. To try it out, import Spine's example character spineboy:
- Download the spineboy example.
- Open it in Spine and export
spineboy.atlas,spineboy.pngandspineboy-ess.jsoninto a subfolder of your project. - Rename
spineboy-ess.jsontospineboy.json. The names of the three files must match. - Add
spineboy.jsonto the Spine files of an outfit. - Click an animation and choose a Spine animation on the right via the cog wheel. If the correct one already seems selected, select it again. The animation now appears in the preview.
Recommended settings:

DragonBones
DragonBones is a free, open source alternative to Spine for Windows and macOS. It exports in Spine format, which Visionaire can read.
- Install DragonBones and open the example Dragon.

- Choose File > Export.

- Use these settings:
- Data Config, Type: Spine
- Data Config, Data Version: 3.3
- Texture Config, Image Type: Texture Atlas
- Texture Config, BG Color: Transparent
- Generated Files: Data and Texture
- Choose output path and file name.

- Click Settings next to Image Type and set the options as shown:

- Click Finish twice to close the settings and export.
- Newer Spine versions store the skin section as a list instead of a dictionary. Open the generated JSON file in a text editor and make two replacements:
"skins":{"default":
becomes
"skins":[{"name":"default","attachments":
},"animations":
becomes
}],"animations":

- Copy
Dragon.atlas,Dragon.jsonandDragon.pnginto your project. - Create a new character and load the JSON file.

- Select an outfit slot and choose an animation of the loaded Spine file:


3D character models
A 3D model saves you from drawing every animation in every direction: Visionaire shows the model at the correct angle automatically. These steps were made with Blender 2.91; newer versions may look different.
Exporting from Blender
Rename the animations in Blender's Outliner first, so you can find them easily in Visionaire:

Choose File > Export > Collada (Default) (.dae). In the settings, only adjust the axis orientation to match Visionaire:

Click Export COLLADA. Blender creates the .dae file and, if the model uses textures, the texture files.
Importing into Visionaire
Load the file in the outfit of your character and adjust the other settings as needed:

Create one animation per section (walking, standing, talking and so on). You do not need one per direction, that is the big advantage of 3D models. Choose the Blender animation to play and set the speed (1 is the normal speed):

Then place the character in a scene as usual.