This page describes the current options for publishing a Visionaire game. Older notes from the Visionaire 4 era (Windows XP runtime, manual Android signing, player downloads for version 4.2.5) are kept in the archive page Player FAQ.
Target platforms
| Area | Platforms | Note |
|---|---|---|
| Desktop | Windows, macOS, Linux | The macOS version contains ARM64 and x86 binaries since November 2025. |
| Mobile | iOS, Android | Requires the appropriate distribution license. |
| Consoles | Nintendo Switch, PlayStation, Xbox | Requires the appropriate distribution license, the export modules and the approval of the platform holder. |
| Browser | HTML5 | Export for the web. |
The editor itself runs on Windows, macOS and Linux.
Free version and licenses
The free version of Visionaire Studio allows up to 25 scenes per project. If you need more scenes or want to earn money with your game, you need a license. Current licenses and prices are listed on the licenses page.
Building the game
When your game is finished, compile it in the editor into a standalone application for the desired platform. Players do not need the editor to run it. Test the build on every target platform before you release it.
Recommended file formats
| Content | Formats |
|---|---|
| Images and animation frames | PNG, WebP (see Image encoding) |
| Music, sound and speech | Ogg Vorbis, Opus (see Audio encoding) |
| Video | MKV or WebM with VP8 or VP9; since November 2025 also AV1 and VP9 with alpha channel (see Video encoding) |
| Texts for translation and voice recording | PO, CSV (UTF-8) (see Text) |
| Lip sync | TSV timing data, for example from Rhubarb Lip Sync (see Lip sync) |
Steam and other stores
Achievements and statistics for Steam and GOG Galaxy are controlled with the game client commands, for example setGameClientAchievement. The older Steam specific commands no longer exist. An overview is on the page Platform APIs.
Step by step instructions for Steam, GOG, Epic, iOS and Android are in Stores and app stores. Tips for smaller builds and shorter loading times are in Optimization.
Help with publishing
Questions about a specific platform are best asked in the forum or on Discord. Tips on marketing are on the page Marketing and promotion.