Tables

S stands for a field that is written into savegames. E is a field on which changes are immediately updated into the engine = scriptable. Not all eventhandlers have been added here.

Changes

RC0

IdNameTypeSEDescription
game
818 IconFile t_path
819 BuildOptions t_string
820 ShaderLinks t_links
ParticleContainers
824 PreviewScene t_link
Shaders
821 FS t_string
822 VS t_string
823 Compiled t_string

RC0 Update

IdNameTypeSEDescription

RC1

IdNameTypeSEDescription
game
826 SmoothScrolling t_bool
Dialogs
825 Character t_link

RC2

IdNameTypeSEDescription
game
834 AudioMixLinks t_links
835 AudioContainerLinks t_links
840 OverlayVisibility t_int
841 OverlayColor t_int
843 SaveNameOffsetY t_int
Characters
839 HarmonizeWalkAnimations t_bool
Scenes
838 AudioBusses t_links
Objects
846 Value t_link
847 ValueOperator t_int
848 ValueInt t_int
Animations
849 Pauses t_vint
Conditions
844 Conditions t_links
845 ConditionsNegate
Values
805 Float t_float
AudioBusses
830 Links t_links
829 Type t_int
831 Settings t_string
836 Values t_links
837 Events t_links
850 OutputBus t_link

RC2 Update

IdNameTypeSEDescription

Final

IdNameTypeSEDescription
game
851 DefaultSpeechBus t_link
852 DefaultSoundBus t_link
853 WalksoundBus t_link
854 DefaultMusicBus t_link
856 Cursor t_link
857 CustomActionParts t_vstring
863 Plugins t_links
Characters
855 AudioBus t_link
Outfits
867 ModelTurnSpeed t_int
Events
864 Action t_link
865 StartBus t_link
866 StopBus t_link
Plugins
860 Active t_bool
861 Directory t_string
862 Data t_string

Final Bugfix

IdNameTypeSEDescription

5.0.4

IdNameTypeSEDescription
game
877 BlockContainers t_links
880 WaitCursor t_link
Buttons
882 Value t_link
883 ValueOperator t_int
884 ValueInt t_int
Scenes
879 TestCharacter t_link
DialogParts
885 Value t_link
886 ValueOperator t_int
887 ValueInt t_int
AudioBusses
881 LinkedObjects t_links
BlockContainers
870 Blocks t_links
Blocks
875 TypeName t_string
874 Config t_string
873 Links t_links
876 Position t_point
878 Active t_bool

5.0.5

IdNameTypeSEDescription
game
890 Behaviours t_links
Buttons
888 Visibility t_int
Blocks
889 Type t_int

5.0.6

IdNameTypeSEDescription

5.0.7

IdNameTypeSEDescription
game
891 LeftClickBehaviour t_int
Curves
895 Points t_vpoint
896 Type t_int

5.0.8

IdNameTypeSEDescription

game -1

IdNameTypeSEDescription
370 Id t_string custom identifier
537 SaveGameName t_string Name of the savegame (only in savegames)
117 SceneLinks t_links All scenes
118 CharacterLinks t_links All characters
662 Interfaces t_links All interfaces
120 FontLinks t_links All fonts
259 Languages t_links All languages
121 FirstScene t_link First scene
349 Items t_links All items
358 Loading t_link Loading screen Loadings
124 Description t_string Description
125 About t_string About
126 WindowResolution t_point Resolution
215 Cursors t_links All cursors
224 Intro t_path Intro movie
244 CommandBehaviour t_int 0 always set standard command 1 never set standard command 2 set standard command on success
234 FadeDelay t_int scene fade duration
246 ScrollSpeed t_int scroll speed
247 FullScreenIntro t_bool unused
303 FirstCharacter t_link first character
305 DraggableItems t_bool are items draggable
306 StandardLanguage t_link current language
318 Actions t_links keyboard/mouse actions
368 StartAction t_link start action
337 RightClickAction t_link right click action
369 Reserved t_string unused
377 HoldTime t_int time until hold event occurs
379 LeftDblClickAction t_link left double click action
381 LeftHoldAction t_link left hold action
386 LeftHoldingAction t_link moving while holding: left holding action
448 ParticleContainerLinks t_links all particlecontainers
547 FadeEffect t_int #transitions
548 MinificationFilter t_int 0 linear 1 nearest neighbour
549 MagnificationFilter t_int 0 linear 1 nearest neighbour
468 CurrentCharacter t_link current character
469 CurrentScene t_link current scene
470 ScrollPosition t_point current scroll position
471 ScrollToPoint t_point scroll to point
472 ScrollTo t_bool true if currently scrolling to point
473 ScrollDirectionHorizontal t_int
474 ScrollDirectionVertical t_int
476 Dialog t_link current dialog
477 CurrentText t_link current activetext
628 AutoHideInterfacesInMenu t_bool hide interfaces if current scene is menu
479 HideInterfaces t_bool interfaces hidden
480 HideCursor t_bool cursor hidden
481 DialogAction t_link temporary action generated by dialog
482 CurrentDialogAction t_link unused
483 DestinationCommand t_link command used at destination
484 DestinationItem t_link item used at destination
485 DestinationItemPicked t_bool is item picked
615 DestinationEvent t_int event id at destination
486 SavedObject t_link saved object
561 ScrollCenterCharacter t_bool should center character
611 ScrollCharacter t_link which character to center
563 LeftClickAction t_link left click action
565 AlwaysAllowSkipText t_bool allow skipping text while in cutscene
578 ExecuteActionsDuringDialog t_bool if no, no event actions are started during dialog
579 HiddenDialog t_link saves dialog if changed to a menu
582 AlignCharacterOnImExecution t_bool
583 TextOutput t_int
616 ComposedFile t_path
617 SceneComposedFiles t_int
618 SceneComposedFile t_path
619 CharacterComposedFiles t_int
620 CharacterComposedFile t_path
621 MovieComposedFiles t_int
622 MovieComposedFile t_path
627 Version t_string
610 ActiveCommand t_link
588 DrawActionText t_int
589 ActionTextFont t_link
590 ActionTextRect t_rect
629 Quake t_bool
630 QuakeForce t_int
631 QuakeSpeed t_int
592 SpeakerTextAlignment t_int
593 TextAlignment t_int
633 CutsceneAction t_link
642 KeepCharacterSpritesDuringMenus t_bool
643 DisableInteractionDuringAnim t_int
646 TextSpeed t_int
651 ScriptLinks t_links
661 InterfaceClasses t_links
667 HorizontalScrollDistance t_int
668 VerticalScrollDistance t_int
669 PictureCacheSize t_int
670 InterfaceComposedFiles t_int
671 InterfaceComposedFile t_path
682 GameComposedFiles t_int
683 GameComposedFile t_path
685 ObjectFont t_link
686 UsedItem t_link
687 CurrentObject t_link
689 CursorHorizontalScrollDistance t_int
690 CursorVerticalScrollDistance t_int
699 VideosEncrypted t_bool
700 CompanyName t_string
701 GameName t_string
702 ObjectTextOutput t_int
730 UsedItemPicked t_bool
731 PreloadPicThreads t_int
732 PreloadedPicBufferSize t_int
733 PicBufferSize t_int
735 VideoSubtitleFont t_link
736 VideoSubtitlePosition t_point
737 VideoSubtitleLanguage t_string
738 VideoAudioLanguage t_string
743 PreallocatedTextures t_int
745 NearestNeighborInterpolation t_bool
755 SpeechLanguage t_link
758 SpeakerSoundPanFactor t_int
759 RegisteredEventHandlers t_string
763 ShowBlackScreenAfterVideo t_bool
764 SavegameScreenshot t_path
766 MiddleClickAction t_link
767 MouseWheelUpAction t_link
768 MouseWheelDownAction t_link
780 LeftHoldBehaviour t_int
781 MiddleClickBehaviour t_int
782 RightClickBehaviour t_int
787 ShaderExclude t_int
788 VideoPauseScreen t_path
790 ExecuteCalledActionImmediately t_bool
803 Containers t_vstring
804 BuildRules t_vstring
818 IconFile t_path
819 BuildOptions t_string
820 ShaderLinks t_links
826 SmoothScrolling t_bool
834 AudioMixLinks t_links
835 AudioContainerLinks t_links
840 OverlayVisibility t_int
841 OverlayColor t_int
843 SaveNameOffsetY t_int
851 DefaultSpeechBus t_link
852 DefaultSoundBus t_link
853 WalksoundBus t_link
854 DefaultMusicBus t_link
856 Cursor t_link
857 CustomActionParts t_vstring
863 Plugins t_links
877 BlockContainers t_links
880 WaitCursor t_link
890 Behaviours t_links
891 LeftClickBehaviour t_int

Characters 0

IdNameTypeSEDescription
271 Name t_link
272 WalkingSound t_path
585 Interfaces t_links
275 Font t_link
276 CurrentOutfit t_link current outfit
277 CurrentCommentSet t_link
283 DialogCursor t_link
278 Dialogs t_links
280 Actions t_links
281 Outfits t_links
282 CommentSets t_links
311 StartObject t_link
334 Values t_links
331 Conditions t_links
456 Scale t_bool
457 ActiveDialogFont t_link
581 InactiveDialogFont t_link
458 DialogArea t_rect
459 DialogActiveScrollUp t_sprite
460 DialogInactiveScrollUp t_sprite
461 DialogActiveScrollDown t_sprite
462 DialogInactiveScrollDown t_sprite
463 DialogSprite t_sprite
464 DialogVerticalSpace t_int
502 Active t_bool
503 Scene t_link
504 FollowCharacter t_link
505 ActionCharacter t_link
506 FollowAction t_link
507 FollowReachDistance t_int
508 AnimState t_int
599 Direction t_int
511 State t_int
512 Position t_point
513 Destination t_point
515 DestinationObject t_link
517 ActiveCommand t_link
564 AnimIndex t_int
566 ScaleFactor t_int
595 Visibility t_int
596 DestVisibility t_int
597 TimeToDestVisibility t_int
663 Items t_links
664 Tint t_int
734 ActionDestPosition t_point
749 Size t_float
793 MatrixId t_int
795 ShaderSet t_int
801 LightmapActive t_bool
839 HarmonizeWalkAnimations t_bool
855 AudioBus t_link

Interfaces 1

IdNameTypeSEDescription
138 ScrollStepSize t_int
238 Sprite t_sprite
140 Buttons t_links
298 StandardCommand t_link
302 Offset t_point
314 Displacement t_int
320 ActionTextFont t_link
319 ActionTextRect t_rect
324 Size t_int
325 Border t_vpoint
388 LeaveAction t_link
452 Conditions t_links
453 Values t_links
609 ItemsScrollPosition t_int
606 Visible t_bool
603 Visibility t_int
604 DestVisibility t_int
605 TimeToDestVisibility t_int
607 ActiveCommand t_link
587 DrawActionText t_bool
659 InterfaceClass t_link
688 Position t_point
789 ShowAlways t_bool
802 MatrixId t_int

Buttons 2

IdNameTypeSEDescription
342 ActiveSprite t_link
343 InactiveSprite t_link
229 Cursor t_link
295 Name t_link
296 Conjunction t_link
297 Type t_int
612 CommandType t_int
336 Use t_int
613 UseOnCurrentCharacter t_bool
454 Polygon t_vpoint
455 Actions t_links
543 Condition t_link
544 ConditionNegate t_bool
545 Animation t_link
546 Animations t_links
567 Draggable t_bool
584 Group t_links
796 Rotation t_float
797 RotationCenter t_point
798 ShaderSet t_int
799 Scale t_float
800 MatrixId t_int
814 ScaleX t_float
815 ScaleY t_float
882 Value t_link
883 ValueOperator t_int
884 ValueInt t_int
888 Visibility t_int

Fonts 3

IdNameTypeSEDescription
248 Sprite t_sprite
143 Letters t_vrect
249 Alphabet t_string
250 LetterSpacing t_int
540 VerticalLetterSpacing t_int
623 SpaceWidth t_int
634 AutoLineBreak t_bool
635 LineWidth t_int
703 Kerning t_string
769 TrueTypeFont t_bool
770 Font t_link
771 TrueTypeFontPath t_path
772 Size t_float
773 Color t_int
774 Border t_bool
775 BorderColor t_int
776 BorderSize t_float
777 Shadow t_bool
778 ShadowOffset t_point

Scenes 4

IdNameTypeSEDescription
236 Sprite t_sprite
364 Name t_link
132 BackgroundMusic t_path
365 ContinueMusic t_bool
133 CDTrack t_int
315 MusicVolume t_int
316 MusicBalance t_int
136 Objects t_links
232 ScrollOnEdges t_bool
292 IsMenu t_bool
293 Cursor t_link
322 SavegameAreas t_vrect
323 SavegameScrollStep t_int
332 Values t_links
330 Conditions t_links
335 Actions t_links
348 SavegameFont t_link
441 ParticleSystem t_link
550 LightMap t_path
568 ScrollableArea t_rect
594 Brightness t_int
640 WaySystems t_links
641 CurrentWaySystem t_link
681 ActionAreas t_links
765 SavegameScreenshot t_path
794 ShaderSet t_int
838 AudioBusses t_links
879 TestCharacter t_link
892 Curves t_links

Points 5

IdNameTypeSEDescription
145 Size t_int
146 Position t_point
147 Relations t_links

Objects 6

IdNameTypeSEDescription
251 Name t_link
341 Polygon t_vpoint
222 Direction t_int
169 Condition t_link
170 Sprite t_link
171 Animation t_link
172 Actions t_links
175 Conditions t_links
176 Animations t_links
329 Center t_int
333 Values t_links
339 Position t_point
350 IsItem t_bool
359 ConditionNegate t_bool
384 IsWalkable t_bool
467 ParticleSystem t_link
538 ScrollFactorX t_int
539 ScrollFactorY t_int
600 Visibility t_int
601 DestVisibility t_int
602 TimeToDestVisibility t_int
665 SnoopAnimation t_link
666 SnoopAnimationPos t_point
779 Offset t_point
783 Rotation t_float
784 RotationCenter t_point
785 ShaderSet t_int
786 Scale t_float
791 Model t_path
792 MatrixId t_int
812 ScaleX t_float
813 ScaleY t_float
846 Value t_link
847 ValueOperator t_int
848 ValueInt t_int

Actions 7

IdNameTypeSEDescription
159 ExecutionType t_int
160 Fixture t_link
161 Command t_link
162 ActionParts t_links

ActionParts 8

IdNameTypeSEDescription
179 Command t_int
180 Link t_link
181 Path t_path
242 Int t_int
290 AltLink t_link
291 AltInt t_int
591 AltInt2 t_int
654 String t_string

Animations 9

IdNameTypeSEDescription
184 LoopRandom t_bool
187 NumberOfLoops t_int
188 Pause t_int
189 Position t_point
190 Action t_link
235 Sprites t_vsprite
284 Mirror t_link
285 Direction t_int
338 Move t_bool
344 UseIndividualPause t_bool
367 Center t_point
576 PropertyFrames t_links
656 Replay t_int
726 ModelAnimIndex t_int
727 ModelAnimSpeed t_int
760 WalkSteps t_vfloat
808 ModelFile t_path
809 ModelName t_string
811 EndDirection t_int
849 Pauses t_vint

Conditions 10

IdNameTypeSEDescription
193 IsVariable t_bool
194 Value t_bool
195 ReturnNegate t_bool
198 Operator t_int
844 Conditions t_links
845 ConditionsNegate

Dialogs 11

IdNameTypeSEDescription
202 DialogParts t_links
825 Character t_link

DialogParts 12

IdNameTypeSEDescription
204 Condition t_link
614 ConditionNegate t_bool
205 Text t_link
206 Action t_link
655 LinkedAction t_link
286 AnswerText t_link
287 Return t_int
288 Remove t_bool
289 NextDialog t_link
465 AltText t_link
466 UseAltText t_bool
317 Available t_bool
885 Value t_link
886 ValueOperator t_int
887 ValueInt t_int

Sprites 13

IdNameTypeSEDescription
237 Sprite t_sprite

Texts 14

IdNameTypeSEDescription
761 TextLanguages t_vtext

Cursors 15

IdNameTypeSEDescription
647 ActiveAnimation t_link
648 InactiveAnimation t_link

CommentSets 16

IdNameTypeSEDescription
557 Entries t_links

Outfits 17

IdNameTypeSEDescription
267 WalkAnimations t_links
268 TalkAnimations t_links
321 RandomAnimations t_links
269 CharacterAnimations t_links
383 StandingAnimations t_links
270 CharacterSpeed t_int
708 Model t_path
710 CameraHeight t_int
711 CameraAngle t_int
712 UseLight t_bool
713 LightPosX t_float
714 LightPosY t_float
715 LightPosZ t_float
716 LightColor t_int
718 ModelScaleFactor t_int
721 ModelUseToonShading t_bool
722 ModelToonNuances t_int
723 ModelShowOutline t_bool
724 ModelOutlineColor t_int
725 ModelOutlineWidth t_int
728 ModelTextures t_vpath
729 AmbientLightColor t_int
750 ModelShadowVisibility t_int
756 RandomMinTime t_int
757 RandomMaxTime t_int
751 ModelShadow t_int
752 ModelAmbientOcclusion t_int
762 SlideWalkAnimation t_bool
807 ModelFiles t_vpath
810 TurnAnimations t_links
867 ModelTurnSpeed t_int

Languages 18

IdNameTypeSEDescription

TextLanguages 19

IdNameTypeSEDescription
256 Text t_string
257 Sound t_path
258 Language t_link

Values 20

IdNameTypeSEDescription
328 Int t_int
345 Random t_bool
346 RandomMin t_int
347 RandomMax t_int
632 String t_string
805 Float t_float

Loadings 21

IdNameTypeSEDescription
357 Music t_path
353 Sprite t_sprite
355 StatusSprite t_sprite
356 StatusCover t_bool

Particles 22

IdNameTypeSEDescription
392 Texture t_path
393 MaterialMode t_int
394 TilesX t_int
395 TilesY t_int
396 Type t_int
399 EmitterType t_int
403 MaxParticles t_int
404 PerTime t_float
405 PhiX t_int
406 PhiY t_int
407 MinSize t_float
408 MaxSize t_float
409 MinVelocity t_float
410 MaxVelocity t_float
411 MinLife t_int
412 MaxLife t_int
413 MinColor t_int
414 MaxColor t_int
415 RotationX t_int
416 RotationZ t_int
417 ActiveStages t_int
418 BlendColor0 t_int
419 BlendColor1 t_int
420 BlendColor2 t_int
421 BlendColor3 t_int
422 BlendColorCurve0 t_vfloat
423 BlendColorCurve1 t_vfloat
424 BlendColorCurve2 t_vfloat
425 BlendColorCurve3 t_vfloat
426 ColorControlPoints0 t_vint
427 ColorControlPoints1 t_vint
428 ColorControlPoints2 t_vint
429 ColorControlPoints3 t_vint
430 ForceType t_int
431 ForceStrength t_float
432 ForceRotationX t_int
433 ForceRotationZ t_int
434 ForceXPos t_float
435 ForceYPos t_float
436 ForceZPos t_float
437 ForceBlend t_float
438 BlendSizeCurve t_vfloat
439 SizeControlPoints t_vint
443 BlendMaxTile t_int
444 BlendTilesCurve t_vfloat
445 BlendTilesControlPoints t_vint
741 PosX t_int
742 PosY t_int
746 EmitterSizeX t_int
747 EmitterSizeY t_int
748 EmitterSizeZ t_int

ParticleContainers 23

IdNameTypeSEDescription
451 Particles t_links
446 CameraZPosition t_float
447 CameraZoom t_float
442 LeadTime t_int
806 Settings t_string
824 PreviewScene t_link

ActiveTexts 24

IdNameTypeSEDescription
624 SavedObject t_link
521 RemainingText t_string
522 CurrentText t_string
523 Position t_point
524 TimeToWait t_int
525 TimeElapsed t_int
526 Font t_link
527 Background t_bool
529 Active t_bool
530 WaitForAudio t_bool
684 Owner t_link
744 Alignment t_int

ActiveActions 25

IdNameTypeSEDescription
625 SavedObject t_link
488 ActionPartStarted t_bool
489 ActionPartIndex t_int
490 ContinueWaitForEndIfElse t_int
491 TimerStarted t_bool
492 PauseTime t_int
842 SavedValue t_int

ActiveAnimations 26

IdNameTypeSEDescription
626 SavedObject t_link
493 Loops t_int
541 PlayOppositeDirection t_bool
494 CurrentSpriteIndex t_int
495 CurrentSpritePos t_point
496 CurrentPosition t_point
497 CalledTime t_int
499 Size t_float
500 Waiting t_bool
501 WaitingTime t_int
542 FrameCount t_int
577 Preloaded t_bool
580 Active t_bool
644 FirstFrame t_int
645 LastFrame t_int
691 StartedByUser t_bool

CommentSetEntries 27

IdNameTypeSEDescription
559 Text t_link
560 Command t_link

AnimationFrames 28

IdNameTypeSEDescription
571 Index t_int
572 Sound t_path
573 SoundVolume t_int
574 SoundBalance t_int
575 Action t_link

WaySystems 29

IdNameTypeSEDescription
638 Border t_vpoint
639 Points t_links

Scripts 30

IdNameTypeSEDescription
652 Script t_string
653 Type t_int

InterfaceClasses 31

IdNameTypeSEDescription
660 Name t_string

ActionAreas 32

IdNameTypeSEDescription
674 Polygon t_vpoint
675 Actions t_links

AreaActions 33

IdNameTypeSEDescription
678 Character t_link
679 ExecuteAlways t_bool
680 Action t_link

ScriptVariables 34

IdNameTypeSEDescription
695 ValueType t_int
694 KeyType t_int
696 Value t_string
697 IsGlobalVar t_bool
698 Items t_links

Models 35

IdNameTypeSEDescription
706 Model t_path
707 Textures t_vpath

Shaders 36

IdNameTypeSEDescription
821 FS t_string
822 VS t_string
823 Compiled t_string

AudioBusses 37

IdNameTypeSEDescription
830 Links t_links
829 Type t_int
831 Settings t_string
836 Values t_links
837 Events t_links
850 OutputBus t_link
881 LinkedObjects t_links

Events 38

IdNameTypeSEDescription
864 Action t_link
865 StartBus t_link
866 StopBus t_link

Plugins 39

IdNameTypeSEDescription
860 Active t_bool
861 Directory t_string
862 Data t_string

BlockContainers 40

IdNameTypeSEDescription
870 Blocks t_links

Blocks 41

IdNameTypeSEDescription
875 TypeName t_string
874 Config t_string
873 Links t_links
876 Position t_point
878 Active t_bool
889 Type t_int

Curves 42

IdNameTypeSEDescription
895 Points t_vpoint
896 Type t_int

Actionparts

IdNameLinkAltLinkIntAltIntAltInt2StringPathDescription
-1Command Link AltLink Int AltInt AltInt2 String Path Descr
5ELSE else
6ENDIF endif
10CHANGE_SCENE object character 1 fade direction change to scene
12CHANGE_CHARACTER character 1 fade change to character
13START_DIALOG dialog start dialog
14STOP_DIALOG stop dialog
16EXIT_ACTION exit current action
19SHOW_HIDE_ANIMATION animation 0 show, 1 hide 1 reverse 1 wait show/hide animation
22WAITON_ANIMATION animation wait animation
23SHOW_TEXT text character 0 normal, 1 background show character text
24PLAY_SOUND bus volume balance wait if 1 sound play sound
30MAKE_PAUSE value pause 0 ms, 1 sec, 2 min pause
31CHARACTER_GOTO character object 1 wait goto object
32WAITON_CHARACTER character wait until character stopped
45SET_COMMAND command 0 set given command, 1 set standard command, 2 set next command set command
46SHOW_SCENE scene 1 fade show scene
47CHARACTER_GOTO_XY character x y 1 wait goto position
48SCROLL_SCENE object scroll to object
49SCROLL_SCENE_XY x y scroll to point (upper-left)
50SET_CHARACTER_TO_OBJECT character or current character object direction or -1 = object direction set character to object
51CHANGE_OUTFIT outfit 1 don't unload animations change outfit
52CHANGE_COMMENTSET comment set character or current character change comment set
53CHANGE_LANGUAGE language change to language
54SHOW_CHARACTER character 1 fade show scene of character
55QUIT_GAME quit game
56SHOW_HIDE_INTERFACE interface class 0 show, 1 hide, 2 toggle show/hide interface class
58ALIGN_CHARACTER character or current character object direction align character (to object)
59SET_MUSIC scene or current scene volume balance fade time music set scene music / fade
60SET_SCROLLCHARACTER character 0 center character, 1 don't set scroll character
66PLAY_VIDEO 0 auto pause and continue sounds, 1 pause, 2 continue, 3 stop video play video
69IF_VALUE value compare value 0 ==, 1 !=, 2 <=, 3 <, 4 >=, 5 > or value if value is
70SET_VALUE value set value 0 =, 1 +=, 2 -=, 3 *=, 4 /= or value set value to
71SHOW_TEXT_XY text font x y 0 normal, 1 background show speaker text
72PLAY_LOOPED_SOUND bus volume balance sound play sound and loop
73STOP_SOUND sound stop sound
77CHANGE_SOUND_SETTINGS volume balance sound change sound volume/balance
78GOTO 0 relative, 1 absolute offset jump to action part
79IF_CHARACTER character if character is current character
80REMOVE_ALL_ITEMS_FROM_CHARACTER character or current character remove all items from character
81GIVE_ALL_ITEMS_TO_CHARACTER character character target give all items to
82SET_CHARACTERSPEED character speed set speed of current outfit
83SET_RANDOM_VALUE value min max set random value
84IF_CHARACTER_ON_SCENE character scene or current scene if character is on scene
85FOLLOW_CHARACTER character or current character action 0 character follows current character, 1 current character follows distance follow character
86STOP_FOLLOW character stop following
87STOP_CHARACTER character stop walking
88CHANGE_WALKINGSOUND character or current character sound change walking sound
89CHANGE_FONT character or current character font change character font
90CHANGE_INTERFACE interface show all interfaces with interface class
92IF_LANGUAGE language if language is current
94SET_CURSOR cursor set cursor
95IF_COMMAND command if command is current
96CHARACTER_GOTO_XYP character x y 1 wait goto position
97CHARACTER_GOTO_P character object 1 wait goto object
98HIDE_CHARACTER character or current character 0 show, 1 hide show/hide character
99SAVE_OBJECT save object to VGameSavedObject
100EXEC_SAVEDOBJECT left click onto saved object
103IF_CURRENT_OBJECT 0 exists, 1 not exists, 2 scene object, 3 item, 4 character if current object is
105SET_ACTIVE_SPRITE button 0 inactive, 1 active set active sprite
106CLEAR_SAVEDOBJECT clear saved object
107SKIP_CURRENT_TEXT skip current text
110SET_FADE_EFFECT fade effect #transitions delay set fade effect
111FADE_OBJECT object value visibility time fade object
112FADE_INTERFACE interface class visibility time fade interface
114SET_LIGHTMAP scene fadetime lightmap set lightmap
115SET_BRIGHTNESS scene brightness set scene brightness
116FADE_CHARACTER character value visibility time fade character
117SET_PICKUP_ITEM item 1 dragged set pickup item
119WAITON_CHARACTER_GOTO character object send to object and wait
121DELETE_SAVEGAME 0 savegame, 1 autosave autosave nr delete savegame/autosave
123IF_SAVEGAME_EXISTS 0 selected savegame, 1 below cursor, 2 any, 3 autosave autosave nr if savegame exists
124SET_CHARACTERANIM_INDEX character or current character index set anim index
125WAITON_SOUND sound wait until sound finished
126SET_HORIZONTAL_SCROLLABLE_AREA scene or current scene left right set horizontal scroll area
127SET_VERTICAL_SCROLLABLE_AREA scene or current scene top bottom set vertical scroll area
131SET_TEXT_OUTPUT #text-output set text output
132SET_CHARACTER_TO_POSITION character or current character scene or current scene x y direction set character to position
133CHANGE_WAYSYSTEM waysystem set waysystem
134SET_FIRST_ANIMATION_FRAME animation first frame set first animation frame
135SET_LAST_ANIMATION_FRAME animation last frame set last animation frame
136SET_TEXT_SPEED value or int set text speed
137CALL_SCRIPT script execute script link
138EXECUTE_SCRIPT script execute script text
139SET_CONDITION condition 0 true, 1 false, 2 toggle set condition to
140IF_CONDITION condition 0 is true, 1 is false if condition is
141SHOW_HIDE_CURSOR 0 show, 1 hide show/hide cursor
142SHOW_HIDE_INTERFACES 0 show, 1 hide show/hide all interfaces
143START_STOP_EARTHQUAKE 0 start, 1 stop force speed start/stop earthquake
144BEGIN_END_CUTSCENE 0 begin, 1 end begin/end cutscene
145LOAD_SAVE_BOOKMARK 0 load, 1 save autosave nr load/save autosave
146LOAD_SAVE_GAME 0 load, 1 save 1 save current action 1 save current action load/save game
147SET_VOLUME 0 sound vol, 1 music vol, 2 speech vol, 3 movie vol, 4 global vol 0 =, 1 +=, 2 -= volume set volume
148CALL_EXIT_ACTION action 0 call, 1 exit call/exit action
149PRELOAD_UNLOAD_ANIMATION animation 0 preload, 1 unload preload animation
150ADD_REMOVE_ITEM item character or current character 0 add, 1 remove 1 scroll to item add/remove item
151SCROLL_SAVEGAMES 0 forward, 1 backwards scroll savegames
152SET_ANIMATION_POSITION animation x y 0 =, 1 +=, 2-= set animation position
153SHOW_HIDE_SNOOP_ANIMATIONS 0 show, 1 hide fade delay show/hide snoop animations
154PRELOAD_UNLOAD_CHARACTER character 0 preload, 1 unload preload whole character
155SHOW_OBJECT_TEXT text object x y alignment #text-alignment font show object text
156HIDE_OBJECT_TEXT object hide object text
157WAITON_CHARACTER_TEXT character wait until character stopped talking
158MOVE_OBJECT object moveX moveY duration move object relative
159MOVE_OBJECT_TO object moveToX moveToY duration move object to
160IF_CHARACTER_IS_ALIGNED_TO character or current character alignment rangeType range if character is aligned to
161IF_CHARACTER_HAS_ITEM character item if character has item
162FADE_TO_COLOR time visibility color fade to color
163IF_LUA expression if lua expression is true
164WAITON_VALUE_CHANGED value compare value or value 0 changed, 1 ==, 2 !=, 3 <=, 4 <, 5 >=, 6 > wait until value changed
165WAITON_CONDITION_CHANGED condition 0 changed, 1 true, 2 false wait until condition changed
166FADE_SOUND volume duration sound fade sound
167TWEEN_VALUE value value to to duration tween value to
168SET_OUTPUT_BUS bus character or current character set output bus of character
169FADE_BUS bus 0 fade in, 1 fade out duration 0 linear, 1 square root, 2 pow6, 3 quadratic fade bus